Tehnical Information about 3D World:
3D World is base for big game projects.
Atlana Software made and some additional programs for deveopment of 3D World:
- Map Editor
- Terrain Editor
- Object Builder (for 3D objects modeling, something like LightWave but simpler and made for game design)
- Game Editor
- Textures Browser
- Traffic simulations
- and more
At the moment we are working on traffic, AI and special effects.
Size of 3D World maps are about 400 square miles (which is hunderts time biger than average 3D game). Loading of so big world takes about 5 seconds (without compression). Another 5 seconds is used to load 550 3D objects (houses, bridges, trees)... There will be more different 3D objects in future.
3D World has no limits in camera movement. Everything is visible from all angles. In some games if camera goes too high (on about 15 meters from ground) You can see that houses have no roofs or edge of water in distance.
Here is that different. Worldis visible on few kilometers. It use no deep fog for speeding up rendering like in some games.
This 3D World is good for both aeroplane simulation and indoor FPS.
In some driving games only thing You see is 300 meters wide area where is road and by road is forest, clifs or houses. We wanted to make game where You can see arond on all sides and see kilometers away.
We don't use bitmap to represent sky. Sky is here in 3D and it will be better in future.
General idea was to make big Virtual 3D World. We wanted that it works fast so we inserted many optimisations in it. The whole thing is made in C++. This is natural world: green grass, beautiful sky, wooden houses, like in real world.
There are more interesting and revolutional features of this 3D world, but You will see them in few games that we are working on.
Visit our homepage to see progress.
Send us comments and ideas.
We will run few contests for 3D modeling, textures and 3D players so YOU DON'T WANT TO MISS THAT!
3D Terrain Editor
Don't forget to see screenshots!